About the project
STEAM is the acronym for Science, Technology, Engineering, Arts and Mathematics. The aim of the E-STEAM SEL Project is to empower and increase the qualifications of school students and parents who have limited access to the opportunities. Also, it intends to support students in the fields of Mathematics and Science where they have the most difficulties and to strengthen their creative thinking skills with art classes. The project will produce materials to develop students' SEL skills. We aim to produce e-materials by using gamification (digital game) and problem-solving-based learning methods and to empower our students in these areas. A special focus is given on presenting the guidance service portal to our students and parents by moving it to the digital space too.
PROJECT OBJECTIVES
(1) Development of a dynamic resource center
(2) Creating a moddle-based e-learning platform
(3) Produce material for three separate sections of the platform
(4) E-materials for skills-based learning
(5) Produce activities for social and emotional learning
(6) Interactive counseling services for parents and students
AUDIENCE
Young people (12-18 years) with difficulties
Teachers / pedagogues / school and parents who work with the age group 12-18 years
Decision makers, policy makers, voluntary organisations, youth workers and public authorities